I'm working on a grid- and turn-based strategy rpg. My problem is concerning finding best position for my AI to use a skill. But lets start at the beginning. My plan is to make each skill an action ...
In my game I want users to be able to draw arbitrary 2D shapes of any length around game objects. The shapes must be closed and drawn with a single stroke that does not overlap. For example: I ...
I am trying to render a plane with nodes. FYI : Nodes know what other nodes it is being attached to. I can think of a way to render them as long as they are aligned in a circular pattern; have a ...
I have two issues which I wish to solve by creating 2D primitives in XNA. In my game, I wish to have a "debug mode" which will draw a red box around all hitboxes in the game (Red outline, ...