How can I change this isometric engine to make it so that you could distinguish between blocks that are on different planes?
I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between ...
I'd like to create lights and shadows in a 2D environment, like in the image below: I did several searches but got no results. Do you have any hint?
How to implement soft shadows for omni directional (point) light. We use typical shadow mapping technique. Depth is rendered to texture cube and addresing is pretty simple then. Just using vector from ...
What type of shading algorithm might be used to create shadows like these? the one I'm making is similar but it is all done with a 2D drawing API powered by OpenGL so there is no Z coordinate. In ...
To have better texture2D quality in my 2D game, I had to recreate every textures with 300% of their original size. But the lights have to bright 3 times more. For lights, I'm using this : Catalin's ...
I'm creating a simple 2D game and got a little bit stuck with a visibility cone algorithm, influenced by walls and other obstacles on the map. The only issue I'm currently having, is that it's very ...
Cube World uses a pretty good looking shader, I especially like the shading of the characters: Is this soft shading? I'd like to achieve this effect in Unity 3D Free, but since the free version ...