Tagged Questions
3
votes
1answer
634 views
Deferred rendering with VSM - Scaling light depth loses moments
I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights.
// Shadow term (1 = no shadow)
float shadow = 1;
// [Light ...
4
votes
2answers
2k views
2D XNA Tile Based Lighting. Ideas and Methods
I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile ...
2
votes
1answer
1k views
Create shadow for SkinnedEffect model
I've followed a tutorial that uses the XNA 4 SkinnedEffect for my animation on that model . How can i also make a shadow for my SkinnedEffect model ?
Thanks !