I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light ...
I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile ...
I've followed a tutorial that uses the XNA 4 SkinnedEffect for my animation on that model . How can i also make a shadow for my SkinnedEffect model ? Thanks !