6
votes
2answers
301 views

A big light with shadows

To have better texture2D quality in my 2D game, I had to recreate every textures with 300% of their original size. But the lights have to bright 3 times more. For lights, I'm using this : Catalin's ...
0
votes
1answer
336 views

Shadows shimmer when camera moves

I've implemented shadow maps in my simple block engine as an exercise. I'm using one directional light and using the view volume to create the shadow matrices. I'm experiencing some problems with the ...
6
votes
2answers
321 views

Shadows moving with camera.

I'm using MJP's Cascade Shadow Map code and I'm having major issues with the shadows moving with the camera. Here a video to demonstrate what's going on. Also, is there a way to fix the dueling ...
3
votes
1answer
519 views

Shadow-mapping xna

I've been trying to implement shadows in my game and I've been following quite a few tutorials online, mainly Riemers, but I'm always getting the same 2 errors when I'm drawing my models and setting ...
4
votes
2answers
2k views

2D XNA Tile Based Lighting. Ideas and Methods

I am currently working on developing a 2D tile based game, similar to the game 'Terraria'. We have the base tile and chunk engine working and are now looking to implement lighting. Instead of the tile ...
13
votes
1answer
1k views

Shadow map artifacts

I want to try adding shadows to a 3D XNA game. I've set up some testing environment with one light and one camera. However, I'm running into artifacts with my approach. I'm using the shader code from ...
2
votes
1answer
1k views

Create shadow for SkinnedEffect model

I've followed a tutorial that uses the XNA 4 SkinnedEffect for my animation on that model . How can i also make a shadow for my SkinnedEffect model ? Thanks !