I have a sprite with Transparent/Cutout/Diffuse shader. Recieving shadows is turned on in SpriteRenderer. The light is a pointlight and I am using deffered rendering path. However when I am above or ...
I'm working on a 2D platform game, and I want my platforms to cast shadows along with some way to detect if the player is inside the shadow area (that is, not hit by the sun). More specifically: I ...
I made the shadow of Solider in my game using Unity pro shadows feature. http://docs.unity3d.com/Documentation/Manual/Shadows.html The performance of my game becomes very slow after adding these ...
I am using Unity Pro 4.2.1f4 and I always have this sort of glitch. This is due to the shadows and the bias. Even with a low bias this is happening. I've found a thread that talks about that ...
EDIT 1: So it seems this is a common issue with Unity, and it comes from a bug in which custom camera matrices break deferred lighting and shadows. This topic right here talks about it a bit, but the ...
Cube World uses a pretty good looking shader, I especially like the shading of the characters: Is this soft shading? I'd like to achieve this effect in Unity 3D Free, but since the free version ...