Tagged Questions
0
votes
2answers
220 views
GLSL light coloring blocked surfaces
I have created a very simple lighting shader. It currently only supports point lights, but it lights up surfaces that are completely blocked from the light. I know why, but I want to know how I can ...
1
vote
1answer
1k views
Early Z culling - Ogre
For Ogre experienced people, but also experts in the field:
Early Z culling is sometimes quite desirable, and that's what I tried to do in Ogre by using a two pass material. The first one is writing ...
7
votes
4answers
1k views
Shadow Mapping and Transparent Quads
Shadow mapping uses the depth buffer to calculate where shadows should be drawn.
My problem is that I'd like some semi transparent textured quads to cast shadows - for example billboarded trees. As ...