Cube World uses a pretty good looking shader, I especially like the shading of the characters: Is this soft shading? I'd like to achieve this effect in Unity 3D Free, but since the free version ...
Say I have a 2D Rectangle. By offsetting its position by x y and rendering a shadow by an offset, it gives the illusion of a shadow. If I rotate the rectangle Z degrees and try it with the same ...
What type of shading algorithm might be used to create shadows like these? the one I'm making is similar but it is all done with a 2D drawing API powered by OpenGL so there is no Z coordinate. In ...