I'm working on a 2D platform game. I have the sun up in the sky and i need to display some kind of shadow under the platforms, this way the player can distinguish when when the avatar is under the ...
How could I implement 2d shadows that are cast by objects in a different layer? NOT like the dynamic lighting in the well known tutorial from Catalin Zima : But like the shadows of the pipes in ...
I'd like to create lights and shadows in a 2D environment, like in the image below: I did several searches but got no results. Do you have any hint?
I've implemented dynamic 2D soft shadows from this article on gamedev.net. It uses an image for the penubmra and is fast, physically accurate and looks good in most situations, so I really like the ...
I'm making a (non-isometric) side scrolling 2D game and I want each fragment that I draw to cast a small drop shadow when it is near another object. What sort of algorithms are used in fragment ...
I'm writing a small 2d isometric engine in C++ and I'm trying to implement real time shadow casting. I followed a simple approach described on this page and here is the result (light is located at the ...
The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay. I have seen some versions done with convex hulls, but for ...