How to implement soft shadows for omni directional (point) light. We use typical shadow mapping technique. Depth is rendered to texture cube and addresing is pretty simple then. Just using vector from ...
I'm trying to improve the coverage of a shadow map for a directional light. Currently, it works great if the camera is looking straight down. However, if the camera is close to the ground and looking ...
I'm figuring out shadowmapping in HLSL (see also this question). I understand that I need projection matrices for each cascading shadowmap. I use this code to create the projections: Matrix ...
I'm working on a racing game in Monogame. The game runs fine so far using Monogame's BasicEffect (link to video). I wanted to add shadows so I implemented a shadowmap using this as a base. and a ...