I am struggling with how I can fit my scene in an orthographic projection, based on what is visible by the camera. All tutorials so far explain almost everything in perfect detail, and then for the ...
I am trying to implement Shadow Mapping, which is actually working with an AABB that always covers my entire scene, but (obviously) it gives very blocky graphics. So I figured I need to calculate a ...
I don't think it looks correct what I am making, image here: You see a floor with terrain floating above it, on the top left you see the scene depth-visualized and right to it you see things from ...
I am trying to implement Shadow Mapping in my program using Java/LWJGL/OpenGL/GLSL, but I cannot get it to work properly. Let's start off with a screenshot first, then the relevant code and lastly ...
I'm working on a shadow-mapping implementation for an OpenGLES 2.0 environment (Stage3D in Flash to be exact). This is how my current implementation works: Render the scene to backbuffer. Render ...
I thought that we could re-use the same shadowmap for every light. But I've seen an industry article suggesting that you can't re-use shadowmaps between lights, and have to use separate surfaces. Do ...