Tagged Questions
4
votes
2answers
241 views
Shadow artifacts caused by filtering
I'm working on a shadow-mapping implementation for an OpenGLES 2.0 environment (Stage3D in Flash to be exact). This is how my current implementation works:
Render the scene to backbuffer.
Render ...
7
votes
1answer
137 views
Shadowmap granularity
I thought that we could re-use the same shadowmap for every light. But I've seen an industry article suggesting that you can't re-use shadowmaps between lights, and have to use separate surfaces.
Do ...