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Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
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147 views

Uniform Buffer Binding-points

I believe Uniform Buffers/Blocks has been the hardest thing to grasp in OpenGL. Hopefully this will be my final issue regarding this. I have created a uniform buffer that contain data of Light ...
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260 views

How to shade hair (line segments) correctly in GLSL

I render my hair geometry in line segments. The problem I have is with the correct shading of the hair. From what I've read I understood that I need the direction of the line segment and the ...
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292 views

OpenGL shading doesn't work with different projection and view matrices?

I found an online (public-domain) code to do marching cubes, and I am trying to adapt this code to work in my own project. The code uses GLUT and "older-style" OpenGL, whereas I am using GLM and ...