I found an online (public-domain) code to do marching cubes, and I am trying to adapt this code to work in my own project. The code uses GLUT and "older-style" OpenGL, whereas I am using GLM and ...
I have encountered a very odd error in my program, "odd" in the sense that everything the API says suggests that the error should not occur. I have a bunch of 2D un-indexed vertex data, and I want to ...
I render my hair geometry in line segments. The problem I have is with the correct shading of the hair. From what I've read I understood that I need the direction of the line segment and the ...
I recently implemented a sky in my deferred rendered game. It is a procedurally calculated sphere with a texture applied to it. Unfortunately all lighting shaders (light sources, ambient occlusion) ...
I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in ...