Looking at https://github.com/libgdx/libgdx/wiki/Shaders, I have decided to try these shaders: String vertexShader = "attribute vec4 a_position;\n"+ "uniform mat4 ...
Recently, I read an article about a sun shader (XNA Sun Shader) and decided to implement it using OpenGL ES 2.0, but I encountered a problem with the shader: I have two textures, one of them is the ...
I managed to implement an infinite 2d texture scrolling using the following shader. btw I'm using cocos2d-x 2.2.1. The vertex shader: attribute vec4 a_position; attribute vec2 a_texCoord; #ifdef ...
Like many others I figured I would try and make the most of the monster processing power of the GPU but I'm having trouble getting the basics in place. CPU code: using UnityEngine; using ...
I'm using JOGL and I'm trying to render a textured VBO cube with glDrawArrays. The cube renders, but the texture is stretched and stripy as seen in the picture above. It seams that changing my ...