What relationship is there, if any, of "materials" and vertex/pixel shaders (or the "effects" that combine the latter two)? I have the impression that before the advent of HLSL, materials were ...
Ok so I have a idea for a neat GPU driven curve renderer, and I realised that the vertex shader can be hardwired to generate points of the curve segment (to be rendered as a line strip) without ...
What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent ...
In XNA (and Direct3D in general AFAIK), rather than creating individual vertex and fragment shaders, you bundle potentially many related shaders into 'Effects'. When you come to use an effect you ...
There are many tutorials to learn GLSL, Cg, HLSL... with classical samples as bump mapping, toon-shading... But is there a shaders directory? a website where i can share my shaders search shader by ...
Most shadow systems I have seen use a unified shader system for shadowing techniques, resulting in an uber shader for the projects. What alternatives do you find work well or is the unified shader ...
The last time I tried learning HLSL, I made a few shaders and mostly understood what I was doing, but I still felt like I was stumbling in the dark. Most of what I learned I got from various blog ...
There's a lot of learning material in the DirectX world that uses .fx files to manage shaders, and .fx seems to be well integrated with 3D packages such as Maya and 3D Studio Max What do larger ...