Tagged Questions
1
vote
0answers
145 views
Vertex shader to Pixel shader NVIDIA problem - restarting drivers
I have problem with my shader on NVIDIA cards. On AMD it's working right.
Shader Builder exported CODE:
//ROOT
//PSParts
//VSParts
//Samplers
sampler sLod23ColorGround : register(s0);
sampler ...
-1
votes
1answer
419 views
Vertex shader are evil for performance?
I found that the vertex shaders are sometimes very useful, especially because they can generate geometries and extract and use a lot of informations from just 1 image.
The problem is that my project ...
10
votes
1answer
418 views
Special relativity shader in GLSL
I'm trying to implement a GLSL shader which helps understanding special relativity Lorentz Transformation.
Let's take two axis-aligned inertial observer O and O' . The observer O' is in motion w.r.t ...
2
votes
1answer
200 views
Implementing IVertexType Interface
In XNA, I have created a new VertexType, called it VertexPositionTextureLight which inherts the IVertexType Interface, but apparently I need to implement the member of VertexDeclartion which I cleary ...
1
vote
1answer
533 views
XNA - multiple VertexBuffers?
I'm trying to learn how to use VertexBuffers in XNA 4.0. I can render wireframe shapes and I can render textured shapes. However, I'm having some trouble rendering them both at once.
I'm ...
3
votes
1answer
696 views
Using raw vertex information for sprites rather than SpriteBatch in XNA
I have been wondering whether using SpriteBatch is the best option. Obviously for prototyping or small games it works well.
However, I've been wanting to apply techniques such as shaders and lighting ...
1
vote
1answer
282 views
Output from vertex shader in D3D9
I've been looking at creating some 2D rendering systems in D3D9, basically because I don't like ID3DXSprite. For the output of the vertex shader, what co-ordinate system does the run-time expect ...