I am trying to pass an array of vec3 as uniform and then iterate through them on each pixel. The size of array varies on situations so I can't make the loop with constant number of iterations. ...
I need suggestions for the best method of acheiving what I am trying to do: -Using either OpenGL ES 1.x or 2.x I need to pass a bunch of vertices to the GPU. Each one has 3 attributes: Position, ...
I am using OpenGL ES 1.x/2.x I have 2 attributes to be passed to the GPU(one is colors, one is vertices, one color per vertex). I use indices. Both attributes will use the same indices array This ...
I am using OpenGL ES 2.0 I have a bunch a quads to be drawn, would love to be able to have to pass only 4 vertices per quad as if I were using GL_QUADS, but basically I just want to know the best way ...
I want to resize my texture. I am using cubemap to compute reflection. I want to use this cubemap to draw skybox. Skybox is drawn but I want to resize texture down, because it is dilated. As I wrote ...
Can you give me hint to any good sky box example in OpenGL ES 2.0? I have found only OpenGL and does not work for me. I am doing it this way: Initialization: glUseProgram(m_programSkyBox.Program); ...