Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.

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4
votes
2answers
503 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
0
votes
2answers
211 views

Slow tile map rendering

I'm having an issue with my tilemap renderer, with small maps (like 40*40 tiles) it works fine but with maps that have 400*400 tiles the framerate becomes really slow when I try to move the camera. ...
1
vote
1answer
39 views

OpenGL App not setting cursor position appropriately

I have written a small application using OpenGL, and have implemented some rudimentary camera controls. Unfortunately, I cannot get the application to set my cursor position correctly. The cursor is ...
1
vote
1answer
65 views

Buttons implementation with regards to a basic Game Loop

As the title states I am creating a game with SFML being the only library used. I am entirely unsure how to go about this. I want the buttons to be activated by simple mouse clicks (when the mouse ...
-1
votes
1answer
409 views

Slight pause/delay when moving

I've been working on this little framework for my game today and realized that moving delays when moving around. I've used SFML before and have had the same problem, but never bothered to fix it. I'm ...
-1
votes
1answer
186 views

Texture doesn't draw correct

I'm writing a game using SFLM and Opengl but when I create a terrain i got some OpenGl problems. I use heightmaps to generate a terrain but when I load the texture on it the texture is not correct ...
-1
votes
1answer
304 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
1
vote
0answers
128 views

Creating random nebulae for scrolling space background

If you've ever seen a picture of space, you'll most likely see that there is some kind of pretty nebula in the background. I would like to find out how I could create random, semi-realistic looking ...
1
vote
0answers
311 views

Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
0
votes
0answers
27 views

How do I draw a tilemap in SFML (C++)?

I've been working with SFML and I've used what I know to try and create a TileMap. However, opening the RenderWindow will only display a black screen and the image I have loaded in the files will not ...
0
votes
0answers
43 views

Can't display sf::text using custom class, crash

I have my own Text class which uses sf::Text to display text on the screen. First I couldn't get the text to display on the screen, my solution was that I forgot to give the text a font before ...
0
votes
0answers
86 views

Setting Up A Visual Studio 2015 Android C++ Project To Utilise The SFML Library And compile On An Android Device

So in Visual Studio I have installed the cross platform tools to set up a C++ project for Android and iOS such as the Android SDK, NDK and the corresponding USB drivers required to debug the program ...
0
votes
0answers
179 views

Preferred way to integrate box2d with SFML

I'm trying to integrate Box2D with sfml. My current solution is to have overloaded functions creating sfml shapes from box2d fixtureDef shapes. I store created sfml shapes under the name 'visual' in a ...
0
votes
0answers
209 views

Alternative to a timer in a separate thread in a turn-based game

I'm making a 2d turn based game and I'm having some difficulties with the timer itself. 3 characters vs 3 characters, two players. A timer giving them a chance to preform acts within a set amount of ...
0
votes
0answers
214 views

C++ - SFML - OpenGL - GLSL - smooth waving texture

I have this shaders: Fragment: uniform float time; uniform sampler2D texture; void main() { float t = time; vec2 aux = gl_TexCoord[0].xy; // This would also make waving/deform the ...
0
votes
0answers
276 views

How do I scale a Spine animation at runtime?

The spine docummentation shows how to scale the skeleton when loading. Is it a must to reload the skeleton to scale the animation while playing it?