Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.

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3
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1answer
376 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
0
votes
1answer
22 views

How do I create and implement a sprite sheet for my SFML game?

I have a game I am currently working on, and I have created 6 16 frame animations for my player character. Currently each of these are saved as seperate .jpg files, which are about 1.5x bigger than I ...
-1
votes
1answer
242 views

Slight pause/delay when moving

I've been working on this little framework for my game today and realized that moving delays when moving around. I've used SFML before and have had the same problem, but never bothered to fix it. I'm ...
-1
votes
1answer
164 views

Texture doesn't draw correct

I'm writing a game using SFLM and Opengl but when I create a terrain i got some OpenGl problems. I use heightmaps to generate a terrain but when I load the texture on it the texture is not correct ...
-1
votes
1answer
235 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
2
votes
0answers
177 views

How to read neighbor pixels in GLSL?

I'm using SFML 2.1, it's much more straightforward for me so I can jump directly to learning the shading language. I'm trying to do something similar to conway's game of life. I already learned that ...
2
votes
0answers
1k views

2D water shader in SFML

I want to implement the algorithm for a 2D water surface described here and here. Before somebody finds out, beats me up and deletes this, I'm gonna say it myself. I posted this question over at ...
1
vote
0answers
280 views

Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
0
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0answers
14 views

How to hide game assets with release build

I'm making a game with SFML 2.0 and finally made a release build. The file path to game assets are relative to the .exe file, so that means folders such as "Fonts", "SoundEffects", etc. are explicitly ...
0
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0answers
51 views

Preferred way to integrate box2d with SFML

I'm trying to integrate Box2D with sfml. My current solution is to have overloaded functions creating sfml shapes from box2d fixtureDef shapes. I store created sfml shapes under the name 'visual' in a ...
0
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0answers
60 views

Scrolling background loop however produces little gaps

I have myself a parallaxing background, i'm using SFML to render my background, I have myself 3 sf::Sprites, each sprite has the width of 576, I create myself 3 sprites with x positions 0, 576 and ...
0
votes
0answers
98 views

Alternative to a timer in a separate thread in a turn-based game

I'm making a 2d turn based game and I'm having some difficulties with the timer itself. 3 characters vs 3 characters, two players. A timer giving them a chance to preform acts within a set amount of ...
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0answers
74 views

C++ - SFML - OpenGL - GLSL - smooth waving texture

I have this shaders: Fragment: uniform float time; uniform sampler2D texture; void main() { float t = time; vec2 aux = gl_TexCoord[0].xy; // This would also make waving/deform the ...
0
votes
0answers
80 views

SFML transparent splash screen

How would I show a splash screen when the game starts? The splash screen would be an image with transparent edges: Notice how part of the splash for this game is outside the window, or should I ...
0
votes
0answers
98 views

How do I scale a Spine animation at runtime?

The spine docummentation shows how to scale the skeleton when loading. Is it a must to reload the skeleton to scale the animation while playing it?
0
votes
0answers
71 views

OpenGL textures trigger error 1281 if SFML is not called

I am using SOIL to apply textures to VBOs, without textures i could change the background and display black (default color) vbos easily, but now with textures, openGL is giving an error 1281, the ...