Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.

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SFML fail to load image as texture

I have come to a problem with the code below ... Using SFML 2.0 #include <SFML/Graphics.hpp> #include <iostream> #include <list> int main() { float speed = 5.0f; // create the ...
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1answer
124 views

Can SFML load anything other than RGBA8888? (RGBA4444, RGB565, etc.)

I have tried searching google, and there's next to nothing on there. I tried searching the SFML forums, but still have no luck. Am I missing it in the documentation somewhere obvious? Or does SFML ...
3
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1answer
274 views

Jittery Movement, Uncontrollably Rotating + Front of Sprite?

So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as ...
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1answer
84 views

Using unordered_multimap as entity and component storage

The Setup I've made a few games (more like animations) using the Object Oriented method with base classes for objects that extend them, and objects that extend those, and found I couldn't wrap my ...
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1answer
92 views

Why is my Simplex Noise appearing in four columns?

I'm trying to make a Texture out of Simplex noise, but it keeps appearing like this regardless of how big or small scale is: The following code is used to produce the image's color date: private ...
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1answer
60 views

SFML Stuttering issue with Linux

I wrote a little game of a bouncing ball, using SFML and Box2D. When running on Windows, the graphics animate smoothly. The problem is on my Linux machine. The animation stutters randomly. To be ...
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1answer
128 views

Slight pause/delay when moving

I've been working on this little framework for my game today and realized that moving delays when moving around. I've used SFML before and have had the same problem, but never bothered to fix it. I'm ...
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1answer
150 views

Texture doesn't draw correct

I'm writing a game using SFLM and Opengl but when I create a terrain i got some OpenGl problems. I use heightmaps to generate a terrain but when I load the texture on it the texture is not correct ...
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1answer
197 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
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0answers
806 views

2D water shader in SFML

I want to implement the algorithm for a 2D water surface described here and here. Before somebody finds out, beats me up and deletes this, I'm gonna say it myself. I posted this question over at ...
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0answers
257 views

Keeping crosshairs & GUI onscreen - SFML

I read this question, but didn't understand the implementation suggestions with SFML on C#. For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
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54 views

Procedural Tilemap generation

So i'm building a 2d game but i have never really done any procedural generation i followed the SFML tutorial for tilemaps and i have the maps loading what i know want to know is how can i convert the ...
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281 views

How can I load an SVG file and create a shape and collision data from it?

I'm looking to write a game in C++ with vector-styled graphics. For this, I will need to turn an SVG shape into a Box2D body and a polygon for rendering in SFML. I don't need the full capabilities of ...
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91 views

How can I align a 2D object properly using tilemap collision

I'm making a mario clone, and I have been working on the collision but I can never seem to get it right. I started out with "true/false" collision, aligning the player at it's last position, and as ...
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0answers
121 views

SFML programs fails to debug with glslDevil

I'm testing the glslDevil debugger with a simple (and working) SFML application in Linux + NVidia. But it always fails in the window creation step: W! Program Start | glXGetConfig(0x86a50b0, ...
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Having problems with collision response (SAT)

i been playing around with SAT collision, and figured out the most part. (By copying/writing codes from countless sites). The SAT collision detection works, since it detects a collision. Now the MTV ...