Simple and Fast Multimedia Library - a free, portable API that provides access to graphics, input, audio, etc.
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1answer
113 views
Drawing multiple sprites with clear screen for every frame
I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
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0answers
343 views
2D water shader in SFML
I want to implement the algorithm for a 2D water surface described here and here.
Before somebody finds out, beats me up and deletes this, I'm gonna say it myself. I posted this question over at ...
1
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0answers
141 views
How do I get the point coords of a rotated SFML shaperect?
I am trying to get collisions of bullets working, and am using SFML. I am using code to get the position of the points of the rectangle for collisions, however I think there's a way to do this without ...
1
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0answers
219 views
Keeping crosshairs & GUI onscreen - SFML
I read this question, but didn't understand the implementation suggestions with SFML on C#.
For example, right now I'm just trying to make sure that the mouse crosshairs stay onscreen constantly. I ...
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0answers
170 views
SFML tmx map loader for isometric view
To load a tmx map in SFML which way will be flexible and optimal , use sfml maploader to load the map (http://sourceforge.net/projects/tiledsfmlloader/) or use tmx parser and then load it into SFML . ...
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0answers
123 views
Problem displaying tiles using tiled map loader with SFML
I've been searching fruitlessly for what I did wrong for the past couple of days and I was wondering if anyone here could help me. My program loads my tile map, but then crashes with an assertion ...
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0answers
286 views
Handling window resize with arbitrary aspect ratios
I'm currently making a 2D game using SFML.
I want the aspect ratio to be maintained when the user resizes the window.
I also want the game to work with any arbitrary aspect ratio (like any media ...