I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and ...
I've just finished a basic RPG game written in C++ SFML, I've put a lot of effort into the game and I'd want to distribute it, however I've ran into a small issue. Problem is, I have well over 200 ...
I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called intersects which takes 2 rectangles and returns the ...
How can I get SFML to report the version of OpenGL that is being used by the render window?
Hey i'm trying to make a GUI lib with SFML, and everything's done except one problem: Making the Interface stay still even when the camera moves or zooms in/out. This would be easy to fix if zooming ...