I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and ...
:D Hello :D I am currently developing a game engine. I'm using maps designed with Tiled and I placed several objects on a test map to develop the feature of loading objects as sprites/entities and ...
Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30. I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile ...