-1
votes
1answer
101 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
0
votes
1answer
149 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: < Game Folder Root >/Assets/Sprites/< Sprite Name >/< Sprite Animation >/< ...
1
vote
1answer
156 views

Duplicating Images in SFML

I was wondering how one would go about duplicating the same sprite in SFML, instead of having to create new sprites every time I would want have another sprite of the same image. Just some basic ...
0
votes
3answers
512 views

How to handle many sprites and update?

I am making a game, and I just started to think about how I am going to update and render all the sprites on the screen. Should I store all sprites in some type of list (vector or something?) and then ...
0
votes
1answer
1k views

SFML - Moving a sprite on mouseclick

I want to be able to move a sprite from a current location to another based upon where the user clicks in the window. This is the code that I have: #include <SFML/Graphics.hpp> int main() { ...