Edit: To understand the kind of information this question is looking for, please read Eejins answer. I'm not familiar with SDL, SFML, GLFW or other libraries because i've been creating windows and ...
I'm new to programming and want to speed up the collision detection in my C++ 2D platformer game engine. Currently, only the player's collision detection works: Every frame, the player's update ...
I am trying to completely unlimit the SFML framerate, so that as many frames will be displayed as possible. The reason for this is I want to loop through one section of code which calculates positions ...
I was originally thinking of creating a game with Python and SFML. I understand Python is slow compared to C++, but how is it compared to Game Maker? The main reason I ask is I recently played a Game ...