0
votes
0answers
25 views

Mouse input that 'sucks in' particles

I'm having trouble figuring out the equations behind the title, I did exactly this using OpenGL's fixed function pipeline, but while transferring this over to the programmable pipeline i'm running ...
1
vote
1answer
95 views

SFML image extension for best performance

I am using SFML library in my 2D game. The Texture Class has a method to load an image from file: Texture.loadFromFile("image.*") Which file extension should I use to achieve best performance? ...
-1
votes
1answer
140 views

Texture doesn't draw correct

I'm writing a game using SFLM and Opengl but when I create a terrain i got some OpenGl problems. I use heightmaps to generate a terrain but when I load the texture on it the texture is not correct ...
1
vote
1answer
201 views

Drawing a textured 3D object breaks SFML text render

I writing a OpenGL game using SFML. I'm using the push/pop function to combine OpenGL with SFML like the tutorial SFML+OpenGL but, when I added textures to my model, the SFML text rendering appears ...
0
votes
0answers
99 views

SFML programs fails to debug with glslDevil

I'm testing the glslDevil debugger with a simple (and working) SFML application in Linux + NVidia. But it always fails in the window creation step: W! Program Start | glXGetConfig(0x86a50b0, ...
3
votes
1answer
207 views

small independent game development on a virtual machine

I've been learning about OpenGL and SFML with c++ now for about 6-8 months, and would like to work on a small little personal game to put some of my skills to the test. Now I want to kill two birds ...
1
vote
1answer
358 views

Indoor 3D game worlds

I'm looking for a little direction. I'm building a game engine as a part of my university project, and I'm having a little trouble about what to look for when it comes to indoor 3D game worlds. Now ...
0
votes
1answer
547 views

Does SFML render it's graphics using OpenGL internally?

By that, I mean that SFML has an abstraction for OpenGL? Sort of like SDL's blit functions, but using OpenGL internally? "Yes SFML uses OpenGL for all the graphical stuff. " Received this comment ...
1
vote
1answer
358 views

OpenGL Depth Buffer/Coordinate issue with SFML

For some reason, my coordinate system in OpenGL is getting all messed up with depth. When I put something more than 1 unit away from zero (in terms of the Z coordinate), I can't see the object. ...
0
votes
1answer
291 views

Picking a suitable resolution for a modern low-res game?

I'm working on a 2D game project right now (using SFML+OpenGL and C++) and I'm trying to figure out how to go about choosing a resolution. I want my game to have a pixel resolution that is around that ...
2
votes
1answer
754 views

Can't use SFML sprite drawing and OpenGL rendering at the same time

I'm using some SFML built in functions to draw sprites and text as an overlay on top of some OpenGL rending in an SFML RenderWindow. The opengl rendering appears fine until I add the code to draw the ...
6
votes
1answer
160 views

Get SFML to report the version of OpenGL that is being used

How can I get SFML to report the version of OpenGL that is being used by the render window?
4
votes
1answer
3k views

Loading textures with sfml for Open GL

I'm looking at nehe's texturemapping tutorial and it looks a bit overly complicated for just loading a texture. Is there a way to load a texture in SFML and then use it in Open GL? I use SFML for my ...
0
votes
1answer
141 views

Open GL polygons not displaying

I have tried to follow nehe's opengl tutorial lesson 2. I use sfml for my window creation. The problem I have is that both the triangle and the quad don't show up on the screen: #include ...
-1
votes
1answer
468 views

How to fix OpenGL Co-ordinate System in SFML?

My OpenGL setup is somehow configured to work like so: (-1, 1) (0, 1) (1, 1) (-1, 0) (0, 0) (1, 0) (-1, -1) (0, -1) (1, -1) How do I configure it so that it works like so: (0, 0) (SW/2, 0) (SW, 0) ...
2
votes
2answers
412 views

3D Translation using only distance and angles

So I'm starting to foray into 3D game programming, but I've hit something of a snag. I have an object I want to move around. It should always move either forward or backward relative to its local Z ...
3
votes
1answer
4k views

glCreateShader causes segmentation fault

I can't create a shader when trying to use shaders with sfml. The function glCreateShader(GL_VERTEX_SHADER); causes a segmentation fault. At first I googled it and found that it does that when the ...
-3
votes
2answers
318 views

What are some good combinations of libraries? [closed]

Lately I have been working on a game that i plan to make online. I have used different libraries to make this game as far as i could, but I feel that I should rethink on how Im sertting this game up, ...
2
votes
1answer
3k views

Converting 3D coordinates to 2D and back?

I'm wondering if there is a simple way to convert 3D coordinates to 2D coordinates. Also, if it's possible, to convert in the reverse direction. I'm using OpenGL(GLUT) in my C++ project. I am also ...