Im using SFML 2.1 for graphics and my game structure follows SFML book quite closely (SceneGraph implementation etc) My world consists mostly of characters (around 1-400, moving around) and tiles ...
I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and ...
I just started playing around with c++ and some SFML. I'm going to create a 2D game with top view to test my ability and I came across a very big problem: collision detection and physics. So I see at ...
I am new to programming so thought I would make a Pac-Man clone to teach myself. I am doing it in C++ using SFML. Anyway, I use a bunch of collision tests. Everything works great.. but if I am going ...
I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called intersects which takes 2 rectangles and returns the ...