I'm making a mario clone, and I have been working on the collision but I can never seem to get it right. I started out with "true/false" collision, aligning the player at it's last position, and as ...
I have managed to create a collision detection system for my tile-based jump'n'run game (written in C++/SFML), where I check on each update what values the surrounding tiles of the player contain and ...
I'm making a game with C++ where the program extracts the lines out of an image (via openCV), stores them in an std::vector< std::vector< int > > and the builds a tile map out of it which is ...
Im using SFML 2.1 for graphics and my game structure follows SFML book quite closely (SceneGraph implementation etc) My world consists mostly of characters (around 1-400, moving around) and tiles ...
I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and ...
I just started playing around with c++ and some SFML. I'm going to create a 2D game with top view to test my ability and I came across a very big problem: collision detection and physics. So I see at ...
I am new to programming so thought I would make a Pac-Man clone to teach myself. I am doing it in C++ using SFML. Anyway, I use a bunch of collision tests. Everything works great.. but if I am going ...
I'm having difficulties getting a moveable rectangle to collide with more than one rectangle. I'm using SFML and it has a handy function called intersects which takes 2 rectangles and returns the ...