I need to implement a 2d platformer and decided to use a tilemap. I found this tutorial and tried to implement the second solution. The text says: Decompose movement into X and Y axes, step one at a ...
Is there way to clear a scene with a transparency (alpha) value, in pure SFML? I'm trying to clear with rgba(0,0,0,128) so the previous frame still partially shows through, which would create a ...
I am developing a 2D game, and I have a lot of sprites. I used 3D animations and models to render into 2D, to give them that "Fallout" or "Diablo" look to them. It is also easier than drawing by hand, ...
I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
How does one load .tmx files from Tiled into a SFML game?
I'm working on a 2d topdown shooter, and now need to go beyond my basic rectangle bounding box collision system. I have large levels with many different sprites, all of which are different shapes and ...