The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.

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30 views

Sending message to all players in room from Photon server?

I need to send a message to all players in the room from a Photon server. Sending the message from a player would introduce too much latency so I need the server to collect data and distribute ...
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1answer
345 views

UDK dedicated server project. How to create user information files

Now I know how to launch my dedicated server in udk. But now I need to know, that how can I put the server to make a information file for every registered user in my server(whitch stores information ...
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0answers
30 views

Best practice/way for client to speak with server

I'm making a multiplayer game in HTML5 Canvas and Node using Express and Socket.io. It's a platformer style game and so far the players are able to see each other and move around on the screen. It ...
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0answers
19 views

Client/Server player views

Trying to decide the best course of action to implement the in view and out of view of players in a server/client 2D game. Below is some highlights of the system: Map sliced into squares. Each ...
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0answers
56 views

How do I get line numbers in a unity headless server's stack trace?

For some reason Unity 5 doesn't allow me to do a developement build of a headless server, and this is quite a problem when debugging, since I get stack traces without line numbers, such as: ...
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34 views

In snapshot-based networked game does client store N snapshots as well?

I understand that in a snapshot-based network replication system the server holds onto N full snapshots and uses incoming ACK'd data from the clients to construct delta snapshots. This makes sense. ...
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17 views

Changing game variables through network in run time for debugging

I want to implement a system in my game that will allow me to change in game parameters on runtime through the network. Lets say my game is running on a ps4 or xbox one, I want to be able to register ...
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80 views

Coding against packet injection?

So suppose a game is such that when a player clicks a button a packet is sent to the server with some parameters. And let's say only one of the players in a room can click the button and it's disabled ...
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108 views

Store a Unity map on server-side

For a 3d Hack'n'Slash game I am currently using Unity as client and Java wit OGserver (Netty with some game-related features) as Server. I am on the map part of the development, actually I just have ...
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171 views

Minecraft Server - Get list of online players (Java)

My question is: How do I get a list of online players, not the count of the online players, in Java? //So I could call... String[] players = getPlayers("fnaf.hosthorde.net"); That is how I'd like ...