Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?
I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
I'm going to write a server for an online multiplayer with these requirements: Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons) Must be able ...
DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games ...
I am looking for tips to profile the server side game loop of a Java program for CPU usage. I tried to use the TPTP plugin for Eclipse so far. The problem I am having is that it is really slow. For ...
i went thru a lot pages here searching for information about the "server side" of a multiplayer game, while i did found some information they were not exactly what i was looking for. What is the ...
What is the best way for keeping all clients synchronized with a server and with each other? Currently, we have two approaches in mind: When a client sends something to the server, the server ...
I would like to create a simple multiplayer game server for a simple game: The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...