The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.

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8
votes
2answers
915 views

How to manage all the NPC/AI objects on the server?

I'm writing a simple MMO, and currently have the the server-client architecture in place for multiple users to see each other and be able to move around together...now its time to add enemies. Was ...
4
votes
2answers
458 views

What platform should I use for a master server?

We are making a small FPS, and want people to be able to play it online and fetch a list of all servers from a master server. We only have experience in C#, and we have already written a master server ...
9
votes
2answers
20k views

How does the 3G network assign IP to smartphones?

I am playing a game on the 3G network using Android or Iphone. Suppose I am moving from one cell to another; Will the IP Address change? If yes, then how can I continue the same game while changing ...
1
vote
4answers
1k views

Client server design question

I'm working on creating a multiplayer game, with the client in ActionScript and the server written in Java. I'm using XMLSocket in the client to connect to the server. The server code looks something ...
3
votes
4answers
1k views

Red5 or zendZMF or BlazeDS or Cirrus?

I've been trying to develop a multiplayer turn based game which is mostly free to play - I just want to see if the game idea is appreciated - hence I want to do it with minimal cost and I'm confused ...
8
votes
2answers
3k views

Information on seamless MMO server architecture

I'm looking for any material on seamless MMO servers! I do have a few articles in the "Massively Multiplayer Game Development" books and "Game Programming Gems 5." Has anyone experience on that topic ...
5
votes
2answers
525 views

Which protocol should I use for a networked Pong clone?

I have to design a Pong game for Android. There are multiple mobiles and a game server. Application is installed in mobile. Mobile 1 (M1) can see the movement of bat and ball of mobile 2 (M2) an ...
1
vote
0answers
317 views

How can I secure a high score table? [duplicate]

Possible Duplicate: How can I prevent cheating on global highscore tables? So, I create a game in Flash and I want to keep a hi-score table for people to compete in. After a player has ...
8
votes
9answers
2k views

MMOs based on .Net? [closed]

Are there any real MMOs where the server engine is based on .Net?
19
votes
5answers
9k views

Is C# viable for a real-time game server? [closed]

Most of the question is in the title. Basically, I'm starting to develop a 2D multiplayer action game. The client is (probably) going to be in XNA, and I thought I'd ask here about whether it's a ...
1
vote
2answers
272 views

Traffic estimation for a multiplayer flash game

hey, i want to know if my rough traffic estimations are right, it would be for a pretty simple realtime flashgame in the style of haxball (but not as a soccer game) heres a video of it ...
13
votes
3answers
2k views

Should I keep login server apart from game server?

I'm thinking of making a MMO server, and I've been looking at how other games structure their network. One of the things I've noticed is that there's always a Login server and then the game server(s). ...
3
votes
3answers
2k views

How should I configure firewall for online game server?

I'm complete newbie on game server work. As I know, online (massively multiplay) game server should keep some TCP or UDP connection from the user. As I (=newbie) guess, maybe huge count of socket port ...
3
votes
1answer
1k views

Python or C server hosting for indie development

I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct ...
9
votes
5answers
2k views

Distributed C++ game server which use database

My C++ turn-based game server (which uses database) does not stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and ...
10
votes
1answer
1k views

Game engine design: Multiplayer and listen servers

My game engine right now consists of a working singleplayer part. I'm now starting to think about how to do the multiplayer part. I have found out that many games actually don't have a real ...
8
votes
3answers
4k views

Game server for an android/iOS turn-based board-game

I am currently programming an iPhone game and I would like to create an online multiplayer mode. In the future, this app will be port to Android devices, so I was wondering how to create the ...
9
votes
2answers
4k views

What's the best server architecture for real-time games?

I'm developing a Real-Time game which should hold thousands of players in real-time (FPS like. max 1s lag). What would be the best infrastructure for this? My idea was using 2 server clusters - one ...
6
votes
2answers
641 views

Using Google App Engine to Perform World Updates vs an Authoritative Server

I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am ...
3
votes
1answer
516 views

Online architecture guide

I am a newbie in gamedev, and I don't know about programmer's problems that can appear during development. So can you advice me some best practice for starting build new online multi-player game ...
11
votes
3answers
990 views

Turn-based board game server references? [closed]

Are there any good references/books to recommend about how to build a turn-base game server? It's something like a chess server for pairing chess players and keep game states. In the past, for example ...
5
votes
3answers
459 views

What freeware frameworks and tools to choose if I want to build a game like Farmville or Club Penguin? [closed]

Say I like to experiment with multiplayer games and I do not want to reinvent the wheel and build yet another game server. I don’t mind configuring and writing wrappers and adapters (both in c++ and ...
2
votes
4answers
1k views

Serverside libs/examples for html5 WebSocket in .net?

Hey guys, I wanted to know what libraries or examples exist for WebSockets in .NET
19
votes
7answers
14k views

What languages are used to develop MMORPGs like EVE Online and WOW?

As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
12
votes
4answers
981 views

Game log format for MMO servers

A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...
8
votes
1answer
920 views

what should the size of a flash game in Facebook be

I'm developing a flash game and i want to put it in Facebook ,My question is the Proper maximum size for it. 500 KB 1 MB ??
19
votes
4answers
4k views

Should collision detection be done server-side or cooperatively between client/server?

I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...
8
votes
2answers
2k views

Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?

I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
8
votes
6answers
3k views

Which server platform to choose

I'm going to write a server for an online multiplayer with these requirements: Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons) Must be able ...
17
votes
6answers
1k views

What options do I have for game hosting

DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games ...
6
votes
4answers
748 views

Profiling server side game loop in java

I am looking for tips to profile the server side game loop of a Java program for CPU usage. I tried to use the TPTP plugin for Eclipse so far. The problem I am having is that it is really slow. For ...
2
votes
1answer
272 views

Server related questions and it is available options?

i went thru a lot pages here searching for information about the "server side" of a multiplayer game, while i did found some information they were not exactly what i was looking for. What is the ...
6
votes
3answers
5k views

Synchronizing clients with a server and with each other

What is the best way for keeping all clients synchronized with a server and with each other? Currently, we have two approaches in mind: When a client sends something to the server, the server ...
8
votes
2answers
4k views

How to structure a simple game server for a multiplayer game?

I would like to create a simple multiplayer game server for a simple game: The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...