The parent computer responsible for handling interactions with multiple client connections, as generally encountered with online games.

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1answer
887 views

what should the size of a flash game in Facebook be

I'm developing a flash game and i want to put it in Facebook ,My question is the Proper maximum size for it. 500 KB 1 MB ??
18
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4answers
4k views

Should collision detection be done server-side or cooperatively between client/server?

I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...
8
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2answers
2k views

Would using Lua scripts to define game logic for an MMO server be a lot slower than compiled in C++?

I am using an entity system for my MMO server and I was thinking about defining the behavior of "actions" using Lua scripts. The server is written in C++. I am not very familiar with the speed/memory ...
8
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6answers
2k views

Which server platform to choose

I'm going to write a server for an online multiplayer with these requirements: Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons) Must be able ...
16
votes
6answers
890 views

What options do I have for game hosting

DISCLAIMER: I know this question starts to leave development island but it is very game development related and still think this is the best place. I see many free MMOs/online desktop client games ...
6
votes
4answers
721 views

Profiling server side game loop in java

I am looking for tips to profile the server side game loop of a Java program for CPU usage. I tried to use the TPTP plugin for Eclipse so far. The problem I am having is that it is really slow. For ...
2
votes
1answer
267 views

Server related questions and it is available options?

i went thru a lot pages here searching for information about the "server side" of a multiplayer game, while i did found some information they were not exactly what i was looking for. What is the ...
6
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3answers
4k views

Synchronizing clients with a server and with each other

What is the best way for keeping all clients synchronized with a server and with each other? Currently, we have two approaches in mind: When a client sends something to the server, the server ...
8
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2answers
4k views

How to structure a simple game server for a multiplayer game?

I would like to create a simple multiplayer game server for a simple game: The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...