I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
For my multiplayer game server, I made a class inheriting from "Microsoft.Xna.Framework.Game", just like I did for the client-side part. The thing is, I don't need any graphical display for the ...