Tcp is connection based so it's really good for chat or login or anything that needs reliability. Udp should be used for lots of small packets like position packets... The problem is that in a game ...
I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
For my multiplayer game server, I made a class inheriting from "Microsoft.Xna.Framework.Game", just like I did for the client-side part. The thing is, I don't need any graphical display for the ...