0
votes
2answers
237 views

Udp VS Tcp connection for a platformer multiplayer

Tcp is connection based so it's really good for chat or login or anything that needs reliability. Udp should be used for lots of small packets like position packets... The problem is that in a game ...
0
votes
1answer
186 views

How to setup Authentication Database and Game Database?

I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
3
votes
1answer
433 views

What is the best way to code the XNA Game Server for FPS game?

I'm writing a FPS XNA game. It gonna be multiplayer so I came up with following: I'm making two different assemblies — one for the game logic and the second for drawing it and the game irrelevant ...
3
votes
4answers
1k views

Does XNA provide any special class to make a game server?

For my multiplayer game server, I made a class inheriting from "Microsoft.Xna.Framework.Game", just like I did for the client-side part. The thing is, I don't need any graphical display for the ...