0
votes
0answers
49 views

Developing “monolithic” server for an old MMORPG [on hold]

I am thinking about rewriting the server side of an old MMORPG (Ragnarök Online), both for learning purposes and because the current server software are very bad, with terrible legacy code and ...
0
votes
1answer
55 views

Server Side : How to manage “delay” action/event like attacking?

at the moment I'm writing a game server, so I made an event "handler". I mean, if a player send to the server "I move" it fire a function, so I think I'm doing well at the moment. But there's a ...
12
votes
4answers
948 views

Game log format for MMO servers

A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...