I am thinking about rewriting the server side of an old MMORPG (Ragnarök Online), both for learning purposes and because the current server software are very bad, with terrible legacy code and ...
at the moment I'm writing a game server, so I made an event "handler". I mean, if a player send to the server "I move" it fire a function, so I think I'm doing well at the moment. But there's a ...
A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...