I am building a one click game website/mobile app, and I am debating between using MySQL and MongoDB for the backend. The way I have been exploring it is with a ...
Assuming I have a simple client-server game, where the server picks random players on a very frequent base, I was wondering what is the best way to select a random player (According to the following ...
My question is fairly simple but maybe hard to answer. I'm currently building my own game server and I've done to login server now. So, on to the actual game server. I have a question for this server ...
I'm playing around with creating a game in C# using the XNA Framework. I've decided to use technologies that I'm pretty much familiar with and create things from scratch. There are probably frameworks ...
Ive been programing a C++ game/server for the past year. I have been using MYSQL for character logins, items, monsters, etc, etc. (im on windows). My question is, what are some of the databases that ...
My C++ turn-based game server (which uses database) does not stand against current average amount of clients (players), so I want to expand it to multiple (more then one) amount of computers and ...
I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am ...