Tagged Questions
1
vote
2answers
313 views
Online MMO collision detection for players & walls
Let's assume the following:
I have a server which stores the player's position (float x, float y, float z)
Client sends the server it's updated position ever 250ms or so.
Server has bounding boxes ...
1
vote
1answer
340 views
Collision detection in multiplayer games
This a followup to my previous question: How to implement physics and AoE spells in an MMO game?.
There, we concluded that all physics have to be done on the server, and that I should use cylinders ...
7
votes
1answer
830 views
MMO Collision detection
I am building a MMO game server for a 2D game and am currently implementing the collision detection, and I am would like to know what I should do.
Lets say I have 1000 players playing and 10,000 ...
17
votes
4answers
3k views
Should collision detection be done server-side or cooperatively between client/server?
I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...