-3
votes
1answer
240 views

how to run game server [closed]

I'm creating a game on UDK and i have some questons about the server. my game is a 3d mmorpg simliar to dayz/warz. I have some questions Each map will consist of 30-60 players similar to dayz/ ...
0
votes
2answers
634 views

Online MMO collision detection for players & walls

Let's assume the following: I have a server which stores the player's position (float x, float y, float z) Client sends the server it's updated position ever 250ms or so. Server has bounding boxes ...
-2
votes
3answers
5k views

Writing a server for a multiplayer game

I've been looking on the internet, but I can't really find any good answers to all my questions.. I started to think about writing a little multiplayer game on my own and after thinking and thinking ...
3
votes
2answers
488 views

C++ Database vs Reading Files

Ive been programing a C++ game/server for the past year. I have been using MYSQL for character logins, items, monsters, etc, etc. (im on windows). My question is, what are some of the databases that ...
11
votes
2answers
732 views

Stress testing a game server without users?

I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
5
votes
1answer
524 views

Splitting up duties for a card game server

I'm working on a game where players connect to a game server and to a lobby to play a card game against others. I have a pretty good idea how to code it and such, I'm just not sure regarding a few ...
1
vote
3answers
981 views

Storing server information for an MMORPG

I wanted to get some professional feedback(I hope) on which is the fastest way to store/retrieve/update/delete information for an MMORPG with the server coded in C++. For characters, monsters, items, ...
-2
votes
1answer
5k views

How do I start writing an MMO game server? [closed]

I am developing a multi-player on-line game. I just started coding the server but I have no idea how to do it. Do I have to use threads ? And if i do, do I need one thread for every client? Knowing ...
5
votes
3answers
1k views

Writing a minimalistic server for vanilla WoW [closed]

This is about a personal project I've been longing to do for some time now. Since a while now I have stopped playing WoW, but as I'm quite experienced in C++ I thought I'd try the following: Write a ...
19
votes
7answers
11k views

What languages are used to develop MMORPGs like EVE Online and WOW?

As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
18
votes
4answers
4k views

Should collision detection be done server-side or cooperatively between client/server?

I am working on an online game that will have very heavy collision detection processing. Player models will collide with other players, mobs, structures, terrain, and solid objects that only exist ...