conversion of program state into a storeable format

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Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
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Monogame intermediateSerializer with winforms

I want my xml files to be game ready on save in my winforms. Right now I am trying to serialize a simple object like this and it is accessing the XML file, but not outputting anything. Am I missing ...
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Unity - SerializedObject.ApplyModifiedProperties() using relavant property setting method

The problem I have is this. I have an editor script, at the end of OnInspectorGUI() I want to apply all the changes with the serialized object. The simplest way to show my problem is thus: [...
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Monogame - tile map with XML instead of JSON

I'm working on the levels for my game so I've built these classes to read my maps: Tiles.cs: protected Texture2D texture; private Rectangle rectangle; public Rectangle Rectangle { get { ...
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Using Unity's Smart Merge with git when the common ancestry wasn't serialised as text

I'm trying to merge two branches using Smart Merge with Unity 5. I've turned on the 'force text' serialization option for both these branches and the prefabs etc. are serialising fine. I've been ...
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How to replace reference to an object by content ID in binary serialization?

So here is the thing, the project has lots of logical objects, fed by data objects, data comes from serialization of yaml assets, containing model properties, like how fast a troll walks and such, ...