conversion of program state into a storeable format

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Unity5 TextAsset not functioning in WebPlayer

Preface I am working on a 2D Platformer in Unity5 utilizing TileMap techniques. I have a working system to read "Room Tile Data" from JSON files with the Unity TextAsset Class and the Newtonsoft ...
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Using Unity's Smart Merge with git when the common ancestry wasn't serialised as text

I'm trying to merge two branches using Smart Merge with Unity 5. I've turned on the 'force text' serialization option for both these branches and the prefabs etc. are serialising fine. I've been ...
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How to replace reference to an object by content ID in binary serialization?

So here is the thing, the project has lots of logical objects, fed by data objects, data comes from serialization of yaml assets, containing model properties, like how fast a troll walks and such, ...