conversion of program state into a storeable format

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Getting any type in Unity Inspector

I am developing a SaveManager system for my games. Basicly what it should do is; 1) Gets the "ANY" user created Serializable class by Drag&Drop to inspector. (save data). 2) Writes that class to ...
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How to replace reference to an object by content ID in binary serialization?

So here is the thing, the project has lots of logical objects, fed by data objects, data comes from serialization of yaml assets, containing model properties, like how fast a troll walks and such, ...