I am developing a SaveManager system for my games. Basicly what it should do is; 1) Gets the "ANY" user created Serializable class by Drag&Drop to inspector. (save data). 2) Writes that class to ...
So here is the thing, the project has lots of logical objects, fed by data objects, data comes from serialization of yaml assets, containing model properties, like how fast a troll walks and such, ...