I have static objects and movable objects. The collisions are detected using the separating-axis-theorem. For example, in this situation I have two static objects (in red): and a movable object ...
I've just successfully implemented Separating Axis Theorem (SAT) in my game but I was wondering how do I find the penetration vector? I heard it can be useful for collision response. e.g. The harder ...
In SAT collision detection how do I calculate the axes for projection?
I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...