I've been implementing the SAT based on: http://www.geometrictools.com/Documentation/DynamicCollisionDetection.pdf for 3D collisions On page 7, in the table, it refers the 15 axis to test so we can ...
I have static objects and movable objects. The collisions are detected using the separating-axis-theorem. For example, in this situation I have two static objects (in red): and a movable object ...
I've just successfully implemented Separating Axis Theorem (SAT) in my game but I was wondering how do I find the penetration vector? I heard it can be useful for collision response. e.g. The harder ...
I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling ...
In SAT collision detection how do I calculate the axes for projection?
I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...