0
votes
2answers
73 views

Vertical Collision Detection, Falling Through Ground

After much work trying to learn collision system theory and apply it, I've got my collision system working for the most part. The player can collide horizontally with no issue, sliding against walls, ...
2
votes
2answers
154 views

How can I solve this SAT direct corner intersection edge case?

I have a working SAT implementation, but I am running into a problem where direct collisions at a corner do not work for tiled surfaces. That is, it clips on the surface when going in a certain ...
1
vote
1answer
226 views

What is going on in this SAT/vector projection code?

I'm looking at the example XNA SAT collision code presented here: http://www.xnadevelopment.com/tutorials/rotatedrectanglecollisions/rotatedrectanglecollisions.shtml See the following code: private ...
1
vote
1answer
541 views

Trouble with SAT style vector projection in C#/XNA

Simply put I'm having a hard time working out how to work with XNA's Vector2 types while maintaining spatial considerations. I'm working with separating axis theorem and trying to project vectors onto ...