1
vote
0answers
44 views

Code problem with SAT Collision improvement [closed]

I'm developing a Zelda game with Java using the Slick2d library.I'm using the Separating Axis Theorem based algorithm for resolving collisions and it works pretty well. But as I use invisible polygon ...
0
votes
0answers
117 views

2D Convex Poly - Circle collision, SAT vs Distance to Segment

I'm doing a collision detection class based on SAT and now I'm not sure how is better to handle circle-poly collision I can go with SAT by projecting on all poly axis + nearest vertex or go with ...
4
votes
1answer
340 views

Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis ...