0
votes
0answers
121 views

Separating Axis Theorem Issue

I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...
0
votes
0answers
81 views

Separating axes test for moving objects

I am having trouble figuring when a given case that is often mentioned actually comes into being. In multiple GDC presentations, and in Eberly's Game Physics book SAT on moving objects it is also ...
1
vote
0answers
152 views

Code problem with SAT Collision improvement [closed]

I'm developing a Zelda game with Java using the Slick2d library.I'm using the Separating Axis Theorem based algorithm for resolving collisions and it works pretty well. But as I use invisible polygon ...
4
votes
1answer
535 views

Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis ...