I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...
I am having trouble figuring when a given case that is often mentioned actually comes into being. In multiple GDC presentations, and in Eberly's Game Physics book SAT on moving objects it is also ...
I'm developing a Zelda game with Java using the Slick2d library.I'm using the Separating Axis Theorem based algorithm for resolving collisions and it works pretty well. But as I use invisible polygon ...