I am having trouble figuring when a given case that is often mentioned actually comes into being. In multiple GDC presentations, and in Eberly's Game Physics book SAT on moving objects it is also ...
I have correctly set up a SAT system. I now need to determine a simple, fast, and general purpose collision detection mechanism to identify the collision points. These points will then be used to ...
I'm looking at the example XNA SAT collision code presented here: http://www.xnadevelopment.com/tutorials/rotatedrectanglecollisions/rotatedrectanglecollisions.shtml See the following code: private ...
What is the MTV (Minimum Translation Vector) in SAT (Seperation of axis)? and how can i use it? Im trying to create my first game, where a ball can hit a a static brick (rectangle). Now if a ball ...
I'm trying to implement a collision system in a 2D game I'm making. The separating axis theorem (as described by metanet's collision tutorial) seems like an efficient and robust way of handling ...