I implemented collision detection in my game using SAT. The detection works, but I'm trying to use the algorithm to figure out the penetration vector of the two OBBs and push them apart (before doing ...
I'm looking for a fast 2D continuous collision detection algorithm for circles and rotated rects. It needs to determine the time of collision. Both shapes may be moving at high speed, so the ...
I have static objects and movable objects. The collisions are detected using the separating-axis-theorem. For example, in this situation I have two static objects (in red): and a movable object ...