i been playing around with SAT collision, and figured out the most part. (By copying/writing codes from countless sites). The SAT collision detection works, since it detects a collision. Now the MTV ...
I made a post yesterday to see if anyone could understand my problem. However I did not receive much guidance, probably because my question was not clear. I have worked on it a little more and ...
I am trying to create a 2d top down shooter using DirectX 11 (Windows 8 Store) and I am trying to implement OOBB collision using the Separating Axis Theorem. However I appear to have run into an ...
I implemented the minimum translation vector from codezealot's tutorial on SAT (Separating Axis Theorem) but I'm having an issue I can't quite figure out. Here's the example I have: As you can see ...
Possible Duplicate: SAT, How Do I Find The Penetration Vector? Hi how could I modify my SAT code and visual debug it to find the penetration vector of the two Entities so I can separate ...
I've just successfully implemented Separating Axis Theorem (SAT) in my game but I was wondering how do I find the penetration vector? I heard it can be useful for collision response. e.g. The harder ...