I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows. The user clicks on a certain (x,y) position (in Window ...
I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a .json file. I have also activated its debug and debugBody properties, so I can see the custom ...
So I am creating breakable objects in unity and I have to select around 200 objects in the hierarchy tab so that I can apply some components to each the pieces. My problem is that once I select more ...