I am currently render my geometry using "Modern OpenGL" approach (with shaders and buffers). I have already implemented picking of single primitives using glReadPixels. Now I am faced with problem how ...
So here i have an image will provide a better understanding of my problem. So currently i have some white blocks and within the white blocks i have some cyan bordered boxes. So the current problem i ...
I have the OBB picking code to select an OBB with code inspired from Real time Rendering 3 and opengl-tutorial.org. I can successfully select objects that have been moved or rotated. However, I cant ...