Selection methods, eg. in RTS games

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3
votes
1answer
49 views

How to hide a post-processed mesh outline when/where the mesh is hidden

I'm working on setting up an active outline in my 3d engine, a highlight effect for selected 3d characters or scenery in the screen. After working with the stencil buffer and getting some ...
0
votes
1answer
15 views

Selecting the closest point in perspective view mode

I'm trying to improve my algorithm for selecting points in perspective view mode (OpenGL/Qt/C++). The current implementation works as follows. The user clicks on a certain (x,y) position (in Window ...
0
votes
0answers
67 views

How to scroll Select objects in the hierarchy tab?

So I am creating breakable objects in unity and I have to select around 200 objects in the hierarchy tab so that I can apply some components to each the pieces. My problem is that once I select more ...