I am developing a game with a Minecraft-like terrain made out of blocks. Since basic rendering and chunk loading is done now, I want to implement block selecting. Therefore I need to find out what ...
I would like to know how to make this effect of merged circle selection. Here are images to illustrate: Basically I'm looking for this effect: How the merge effect of the circles can be ...
I have a pathing system that I am creating in Unity. When you add nodes to denote the path, I create a empty GameObject and render it in OnGUI as a square. The problem that I have is clicking on the ...
Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the selction via Ray Tracing, or via Selection ...
Last 2 weeks I started working on a box selection that selects shapes using GL_SELECT and I just got it working finally. When looking up resources online, there is a significant number of posts that ...
I do not know whether it's called a circle, or whether it's called a halo or whatever. But, I do know that I want to know what is the game development world term for this. So, how do we call it?
I created a custom actor, placed it on my scene and selected it. When I press "F" to focus on it, the camera zoom back very far from the scene, probably because I didn't implement the method supposed ...