Last 2 weeks I started working on a box selection that selects shapes using GL_SELECT and I just got it working finally. When looking up resources online, there is a significant number of posts that ...
Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the selction via Ray Tracing, or via Selection ...
If I have a mesh of triangles and going to make a selection on it using a region (and not rectangle using Glu.gluPickMatrix(...);), how can I implement it?