I'm in the process of implementing a selection box for my simulation and am having difficulty with something which appears simple. At the moment, I can draw the selection box and accurately select the ...
I've got a player Class which can walk to a certain point on the screen when left mouse is pressed: if (mState.LeftButton == ButtonState.Released && oldMouseState.LeftButton == ...
How can I identify the correct vertecis and move them in XNA using VertexBuffer? Let's say I have a simple cuboid in my project and want to move one face of it. How would I loop thru vertices, get ...
Considering example: I have a mesh(es) on the OpenGL screen and would like to select a part of it (say for delete purpose). There is a clear way to do the selction via Ray Tracing, or via Selection ...