I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
I am about to start programming a multiplayer game that uses TCP to transmit data. Just sending data, prozessing data on the server and displaying results on the client isnt that complicated i guess. ...
So suppose a game is such that when a player clicks a button a packet is sent to the server with some parameters. And let's say only one of the players in a room can click the button and it's disabled ...