An area concerned with protecting hardware or software against theft or malicious or accidental behavior - often by brought on external parties - that would damage or corrupt the hardware or software.

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Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
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How to verify POST data is sent from Android app with correct SHA1 signature?

Recently my game has been hacked and one user submitted an impossible score to the server. The score was submitted with a verified checksum, and correct data. I'm convinced that the user must have ...
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multiplayer/network security and guidelines

I am about to start programming a multiplayer game that uses TCP to transmit data. Just sending data, prozessing data on the server and displaying results on the client isnt that complicated i guess. ...
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82 views

Coding against packet injection?

So suppose a game is such that when a player clicks a button a packet is sent to the server with some parameters. And let's say only one of the players in a room can click the button and it's disabled ...