An area concerned with protecting hardware or software against theft or malicious or accidental behavior - often by brought on external parties - that would damage or corrupt the hardware or software.

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5
votes
3answers
1k views

Securing JavaScript / PHP game data

Followup to securing-http-data-from-a-javascript-game-to-server. I'm working on something similar, in that I have a PHP backend and a JavaScript frontend, which plays around with the HTML5 canvas ...
8
votes
4answers
1k views

Securing HTTP data from a JavaScript game to server

Suppose I am doing a JavaScript game, and I wish the game to update the server if the user has successfully completes the game and his outcome. How should I ensure that the request came from the ...
26
votes
9answers
5k views

How can I prevent false score reports to global highscore tables?

Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
11
votes
6answers
637 views

Persistent Browser Based Game: To Captcha or not to Captcha?

I've been working (off-and-on) on a pbbg that's pretty old school. If you've ever played Carnage Blender then you get the idea. If not, it's a simple idea that's been done a lot: A player is ...
3
votes
4answers
454 views

Best 3rd Party DRM Solutions

What are the best 3rd party DRM solutions available from a user experience, development integration, and security perspective?
14
votes
6answers
2k views

What are some ways to prevent or reduce cheating in online multiplayer games? [closed]

Punkbuster exists just to prevent cheating, and yet cheating is common in punkbuster enabled games. Modern Warefare 2 is seriously locked down from the end user running their own server or making any ...