I chose SSL for registration in my game client. The client communicates with the game server which stores a salted/hashed password. If I use SSL to authenticate users on login, but the game does all ...
Consider a relatively small multiplayer game server, written by an individual or a small company. Some malicious user wants to boost their character stats by a factor of 100. What paths of attack ...
Possible Duplicate: How can I prevent cheating on global highscore tables? So, I create a game in Flash and I want to keep a hi-score table for people to compete in. After a player has ...
I'm complete newbie on game server work. As I know, online (massively multiplay) game server should keep some TCP or UDP connection from the user. As I (=newbie) guess, maybe huge count of socket port ...