For a game I am working on, one of the build targets is the Unity Webplayer, which does not support saving file I/O at all. However, as it's an action/adventure game based on Zelda 2: The Adventure ...
What options are there for saving game data in a secure manner? I'm interested in solutions specifically tailored for C++. I'm looking for something that is fast and easy to use. I'm only concerned ...
I'm working on a flash game that saves your progress locally. These saves can easily be hacked. My solution is to add an md5 hash of all the variables saved into the save file itself. When loading the ...