Been toying around with a basic browser-based game for a while now, and getting deep into the vulnerabilities of client-side script. I know enough to understand that no client-side script is ever ...
On backend I am using java. I have a game in HTML5; when user completes it I sends an Ajax call to save the score to database. Now, someone can easily use tools like Fiddler and firebug to modify this ...
I'm planning on venturing on making a single player action rpg in js/html5, and I'd like to prevent cheating. I don't need 100% protection, since it's not going to be a multiplayer game, but I want ...