My issue seems simple enough to me, but I can't break it down the the bare essentials to be able to program it into my game. First of all different professions requires different skills, these skills ...
To complete this question about the same color search algorithm, I would like to know if someone knows which is the best implementation for making other bubbles fall when they are no longer attached. ...
I'm implementing a display list to manage my visuals on screen. I want to know which object is clicked. My objects already have z-order variable. With my current knowledge (almost nothing) the only ...
Is there a known 'most efficient' version of the A* search algorithm? I know some people write papers on the most efficient way to compute common operations, has this been done for A*?
The initial problem I'm trying to solve is for pac-man, but of course there must be thousands of other situations with the same problem. I consider the pac-man grid to be a graph (two ways of doing ...
I am familiar with how the common ones technically work (BFS, DFS, Dijkstra, A*) but as far as their realistic benefits I don't quite see the need for them. Considering that, given the right ...